All BodyModel parameters#
BM_SCALING
- BM_SCALING#
Definition of an anthropometric scaling law
- Default:
- Example:
#define BM_SCALING _SCALING_STANDARD_
- Options:
_SCALING_NONE_
-> A scaling law to use body part datasets as is without any scaling._SCALING_STANDARD_
-> A default scaling law that corresponds to the 50th percentile European male._SCALING_UNIFORM_
-> Uniform anthropometric scaling law to be used by the entire model._SCALING_LENGTHMASS_
-> Length/mass anthropometric scaling law to be used by the entire model._SCALING_LENGTHMASSFAT_
-> Length/mass/fat anthropometric scaling law to be used by the entire model._SCALING_XYZ_
-> Scaling using xyz factors for all Segments._SCALING_USERDEFINED_
-> Don’t use a builtin scaling law. A user-defined law must be specified withBM_SCALING_FILE
.
BM_SCALING_ANTHRO_FILE
- BM_SCALING_ANTHRO_FILE#
Custom file with all anthropometric measurements used by the scaling law. This is some times called the AnyMan file.
BM_SCALING_MY_FILE
- BM_SCALING_MY_FILE#
- Deprecated:
- Yes
Path with the ScalingLaw used. Can be set to override the BM_SCALING parameter and select a custom scaling law.
BM_SCALING_FILE
- BM_SCALING_FILE#
Path with the ScalingLaw used. Can be set to override the BM_SCALING parameter and select a user defined scaling law.
BM_CONFIG_MESSAGES
BM_CONFIG_VALUES
BM_DRAWSETTINGS_FILE
- BM_DRAWSETTINGS_FILE#
A file with draw settings
BM_DRAWSETTINGS_SKIP
BM_FOOT_MODEL
- BM_FOOT_MODEL#
Parameter defining the foot model used.
- Default:
- Example:
#define BM_FOOT_MODEL _FOOT_MODEL_DEFAULT_
- Options:
_FOOT_MODEL_DEFAULT_
-> Switch for using the default foot model_FOOT_MODEL_NONE_
-> Switch for using the GM foot model”
BM_LEG_MODEL
- BM_LEG_MODEL#
Parameter defining the Leg model used.
- Default:
- Example:
#define BM_LEG_MODEL _LEG_MODEL_TLEM2_
- Options:
OFF
-> Switch OFF_LEG_MODEL_TLEM2_
-> Switch to use leg model: “TLEM 2”_LEG_MODEL_TLEM_
-> Switch to use leg model: “TLEM 2”_LEG_MODEL_TLEM1_
-> Switch to use leg model: “TLEM 1”_LEG_MODEL_LEG_
-> Switch to use leg model: “Leg”
BM_LEG_MODEL_IS_TLEM
- BM_LEG_MODEL_IS_TLEM#
Read only parameter to check if Leg Model is a variant of the TLEM model.
- Default:
- Example:
#define BM_LEG_MODEL_IS_TLEM
- Options:
BM_ARM_THORAX_SCAPULA_CONTACT
- BM_ARM_THORAX_SCAPULA_CONTACT#
Parameter defining the contact type between Thorax and Scapula. This defaults to MULTIPLE_POINT_CONTACT when full thoracic model is used.
- Default:
- Example:
#define BM_ARM_THORAX_SCAPULA_CONTACT _ELLIPSOID_CONTACT_
- Options:
_ELLIPSOID_CONTACT_
-> Switch for using ellipsoid contact between scapula and thorax_MULTIPLE_POINT_CONTACT_
-> Switch for using multiple point contact between scapula and thorax”
BM_LEG_LEFT
- BM_LEG_LEFT#
Parameter for switching the left leg On/Off. To control which leg model is used, please use the BM_LEG_MODEL
parameter.
BM_LEG_RIGHT
- BM_LEG_RIGHT#
Parameter for switching the right leg On/Off. To control which leg model is used, please use the BM_LEG_MODEL
parameter.
BM_LEG_STRENGTH_INDEX
- BM_LEG_STRENGTH_INDEX#
Index parameter to specify muscle strength for lower extremities
- Default:
1.0
- Example:
#define BM_LEG_STRENGTH_INDEX 1.0
BM_LEG_MUSCLES_BOTH
- BM_LEG_MUSCLES_BOTH#
Parameter to define muscle behavior of both right and left leg
- Default:
- Example:
#define BM_LEG_MUSCLES_BOTH _MUSCLES_SIMPLE_
- Options:
OFF
-> Switch OFF_MUSCLES_SIMPLE_
-> Constant to use simple muscles_MUSCLES_3E_HILL_
-> Constant to use 3 element Hill-type muscle
BM_LEG_MUSCLES_LEFT
- BM_LEG_MUSCLES_LEFT#
Parameter to define muscle behavior of the left leg
- Default:
- Example:
#define BM_LEG_MUSCLES_LEFT BM_LEG_MUSCLES_BOTH
- Options:
OFF
-> Switch OFF_MUSCLES_SIMPLE_
-> Constant to use simple muscles_MUSCLES_3E_HILL_
-> Constant to use 3 element Hill-type muscle
BM_LEG_MUSCLES_RIGHT
- BM_LEG_MUSCLES_RIGHT#
Parameter to define muscle behavior of the right leg
- Default:
- Example:
#define BM_LEG_MUSCLES_RIGHT BM_LEG_MUSCLES_BOTH
- Options:
OFF
-> Switch OFF_MUSCLES_SIMPLE_
-> Constant to use simple muscles_MUSCLES_3E_HILL_
-> Constant to use 3 element Hill-type muscle
BM_LEG_DATASET
- BM_LEG_DATASET#
Path to specify the underlying dataset. This currently only affects the TLEM based models. Valid options depends on which model (TLEM1/2) is used, and what dataset are available. If not specified, this will be configure automatically.
BM_TRUNK_DATASET
- BM_TRUNK_DATASET#
Parameter to define a trunk model dataset.
- Default:
“TrunkData1.1”
- Example:
#define BM_TRUNK_DATASET "TrunkData1.1"
BM_TRUNK_STRENGTH_INDEX
- BM_TRUNK_STRENGTH_INDEX#
Index parameter to specify strength for trunk muscles.
- Default:
1.0
- Example:
#define BM_TRUNK_STRENGTH_INDEX 1.0
BM_TRUNK_EXPERIMENTAL_RECTUS_ABDOMINIS
BM_TRUNK_EXPERIMENTAL_FLOATINGRIBS_KINETICS
- BM_TRUNK_EXPERIMENTAL_FLOATINGRIBS_KINETICS#
- Deprecated:
- Yes
Internal swtich to enable a recruited actuators on the rib end of floating ribs (rib11, rib12).
- Default:
- Example:
#define BM_TRUNK_EXPERIMENTAL_FLOATINGRIBS_KINETICS _FLOATING_RIBEND_KINETICS_ENDRIBS_
- Options:
_FLOATING_RIBEND_KINETICS_OFF_
-> No recruited actuators to rib end of Floating ribs (rib11, rib12)._FLOATING_RIBEND_KINETICS_ENDRIBS_
-> Add recruited actuators to rib end of Floating ribs (rib11, rib12).
BM_TRUNK_EXPERIMENTAL_RIBCAGE_REACTION
- BM_TRUNK_EXPERIMENTAL_RIBCAGE_REACTION#
- Deprecated:
- Yes
Internal swtich to change the ribcage reaction between three versions
- Default:
- Example:
#define BM_TRUNK_EXPERIMENTAL_RIBCAGE_REACTION _RIBCAGE_CC_ZACTUATORS_STERNUMREACTION_
- Options:
_RIBCAGE_CC_ACTUATORS_
-> 3-direction Recruited actuators in CC (costochondral) joints._RIBCAGE_CC_REACTION_
-> Z-direction reaction in CC (costochondral) joints, which is along the relavant rib, togehter with having the rib-sternum averaging constraints reaction ON_RIBCAGE_CC_ZACTUATORS_STERNUMREACTION_
-> Z-direction actuators in CC (costochondral) joints, which is along the relavant rib, togehter with having the rib-sternum averaging constraints reaction ON
BM_TRUNK_THORACIC_MODEL
- BM_TRUNK_THORACIC_MODEL#
The type of thoracic/ribcage model used in the model.
- Default:
- Example:
#define BM_TRUNK_THORACIC_MODEL _THORACIC_MODEL_RIGID_
- Options:
_THORACIC_MODEL_RIGID_
-> A completely rigid model of the thoracic spine and ribcage._THORACIC_MODEL_FLEXIBLE_
-> A full model of the thorax and ribcage with a kinematically determinate set of drivers._THORACIC_MODEL_USERDEFINED_
-> A full model of the thorax and ribcage where drivers/rythmns are specified by the users.
BM_TRUNK_CAVITY_MODEL
- BM_TRUNK_CAVITY_MODEL#
The type of thoracic/ribcage model used in the model.
- Default:
- Example:
#define BM_TRUNK_CAVITY_MODEL _CAVITY_MODEL_VOLUME_
- Options:
_CAVITY_MODEL_BUCKLE_
-> The old buckle implementation of the abdominal pressure._CAVITY_MODEL_VOLUME_
-> A volume measure implementation of the pressure in the abdominal cavity and lungs.
BM_TRUNK_DIAGPHRAM_FIXED_POSITION
- BM_TRUNK_DIAGPHRAM_FIXED_POSITION#
BM_TRUNK_THORACIC_STERNUM_TOPOLOGY
- BM_TRUNK_THORACIC_STERNUM_TOPOLOGY#
The topology of the sternum segment, i.e. number of segments into which sternum is split. Current options are 2, or 4 segments.
- Default:
2
- Example:
#define BM_TRUNK_THORACIC_STERNUM_TOPOLOGY 2
BM_TRUNK_MUSCLES
- BM_TRUNK_MUSCLES#
Definition of the type of all spine muscles.
- Default:
- Example:
#define BM_TRUNK_MUSCLES _MUSCLES_SIMPLE_
- Options:
OFF
-> Switch OFF_MUSCLES_SIMPLE_
-> Constant to use simple muscles_MUSCLES_3E_HILL_
-> Constant to use 3 element Hill-type muscle
BM_TRUNK_CERVICAL_MUSCLES
- BM_TRUNK_CERVICAL_MUSCLES#
Definition of the cervical spine muscles type.
- Default:
OFF
- Example:
#define BM_TRUNK_CERVICAL_MUSCLES OFF
- Options:
OFF
-> Switch OFF_MUSCLES_SIMPLE_
-> Constant to use simple muscles
BM_TRUNK_DISC_STIFNESS
- BM_TRUNK_DISC_STIFNESS#
- Deprecated:
- Yes
Renamed to BM_TRUNK_DISC_STIFFNESS, Please use the corrected name.
- Default:
- Example:
#define BM_TRUNK_DISC_STIFNESS _DISC_STIFFNESS_NONE_
- Options:
_DISC_STIFFNESS_NONE_
-> Constant to switch off disc spring in the spine_DISC_STIFFNESS_LINEAR_
-> Constant to switch linear disc spring on in the spine_DISC_STIFFNESS_NONLINEAR_
-> Constant to switch nonlinear disc spring on in the spine
BM_TRUNK_LUMBAR_DISC_STIFNESS
- BM_TRUNK_LUMBAR_DISC_STIFNESS#
- Deprecated:
- Yes
Renamed to BM_TRUNK_LUMBAR_DISC_STIFFNESS, Please use the corrected name
- Default:
- Example:
#define BM_TRUNK_LUMBAR_DISC_STIFNESS BM_TRUNK_DISC_STIFFNESS
- Options:
_DISC_STIFFNESS_NONE_
-> Constant to switch off disc spring in the spine_DISC_STIFFNESS_LINEAR_
-> Constant to switch linear disc spring on in the spine_DISC_STIFFNESS_NONLINEAR_
-> Constant to switch nonlinear disc spring on in the spine
BM_TRUNK_CERVICAL_DISC_STIFNESS
- BM_TRUNK_CERVICAL_DISC_STIFNESS#
- Deprecated:
- Yes
Renamed to BM_TRUNK_CERVICAL_DISC_STIFFNESS, Please use the corrected name
- Default:
- Example:
#define BM_TRUNK_CERVICAL_DISC_STIFNESS BM_TRUNK_DISC_STIFFNESS
- Options:
_DISC_STIFFNESS_NONE_
-> Constant to switch off disc spring in the spine_DISC_STIFFNESS_LINEAR_
-> Constant to switch linear disc spring on in the spine_DISC_STIFFNESS_NONLINEAR_
-> Constant to switch nonlinear disc spring on in the spine
BM_TRUNK_DISC_STIFFNESS
- BM_TRUNK_DISC_STIFFNESS#
Definition of the disc model of all spine parts.
- Default:
- Example:
#define BM_TRUNK_DISC_STIFFNESS _DISC_STIFFNESS_NONE_
- Options:
_DISC_STIFFNESS_NONE_
-> Constant to switch off disc spring in the spine_DISC_STIFFNESS_LINEAR_
-> Constant to switch linear disc spring on in the spine_DISC_STIFFNESS_NONLINEAR_
-> Constant to switch nonlinear disc spring on in the spine
BM_TRUNK_LUMBAR_DISC_STIFFNESS
- BM_TRUNK_LUMBAR_DISC_STIFFNESS#
Definition of the lumbar spine disc model.
- Default:
- Example:
#define BM_TRUNK_LUMBAR_DISC_STIFFNESS BM_TRUNK_DISC_STIFFNESS
- Options:
_DISC_STIFFNESS_NONE_
-> Constant to switch off disc spring in the spine_DISC_STIFFNESS_LINEAR_
-> Constant to switch linear disc spring on in the spine_DISC_STIFFNESS_NONLINEAR_
-> Constant to switch nonlinear disc spring on in the spine
BM_TRUNK_THORACIC_DISC_STIFFNESS
- BM_TRUNK_THORACIC_DISC_STIFFNESS#
Definition of the thoracic spine disc model.
- Default:
- Example:
#define BM_TRUNK_THORACIC_DISC_STIFFNESS BM_TRUNK_DISC_STIFFNESS
- Options:
_DISC_STIFFNESS_NONE_
-> Constant to switch off disc spring in the spine_DISC_STIFFNESS_LINEAR_
-> Constant to switch linear disc spring on in the spine_DISC_STIFFNESS_NONLINEAR_
-> Constant to switch nonlinear disc spring on in the spine
BM_TRUNK_CERVICAL_DISC_STIFFNESS
- BM_TRUNK_CERVICAL_DISC_STIFFNESS#
Definition of the cervical spine disc model.
- Default:
- Example:
#define BM_TRUNK_CERVICAL_DISC_STIFFNESS BM_TRUNK_DISC_STIFFNESS
- Options:
_DISC_STIFFNESS_NONE_
-> Constant to switch off disc spring in the spine_DISC_STIFFNESS_LINEAR_
-> Constant to switch linear disc spring on in the spine_DISC_STIFFNESS_NONLINEAR_
-> Constant to switch nonlinear disc spring on in the spine
BM_TRUNK_RHYTHM
- BM_TRUNK_RHYTHM#
A switch to use a kinematic rhythm for the whole spine. ON indicate that the rhythm is a hard contraint while RHYTHM_SOFT will make the rhythm as soft kinematic contraint.
- Default:
ON
- Example:
#define BM_TRUNK_RHYTHM ON
- Options:
OFF
-> Switch OFFON
-> Switch ON_RHYTHM_SOFT_
-> Constant to switch kinematic rhythms as soft contraints
BM_TRUNK_LUMBAR_RHYTHM
- BM_TRUNK_LUMBAR_RHYTHM#
A switch to use a kinematic rhythm for the lumbar spine. ON indicate that the rhythm is a hard contraint while RHYTHM_SOFT will make the rhythm as soft kinematic contraint.
- Default:
- Example:
#define BM_TRUNK_LUMBAR_RHYTHM BM_TRUNK_RHYTHM
- Options:
OFF
-> Switch OFFON
-> Switch ON_RHYTHM_SOFT_
-> Constant to switch kinematic rhythms as soft contraints
BM_TRUNK_THORACIC_RHYTHM
- BM_TRUNK_THORACIC_RHYTHM#
A switch to use a kinematic rhythm for the thoracic spine. ON indicate that the rhythm is a hard contraint while RHYTHM_SOFT will make the rhythm as soft kinematic contraint.
- Default:
- Example:
#define BM_TRUNK_THORACIC_RHYTHM BM_TRUNK_RHYTHM
- Options:
OFF
-> Switch OFFON
-> Switch ON_RHYTHM_SOFT_
-> Constant to switch kinematic rhythms as soft contraints
BM_TRUNK_CERVICAL_RHYTHM
- BM_TRUNK_CERVICAL_RHYTHM#
A switch to use a kinematic rhythm for the cervical spine. ON indicate that the rhythm is a hard contraint while RHYTHM_SOFT will make the rhythm as soft kinematic contraint.
- Default:
- Example:
#define BM_TRUNK_CERVICAL_RHYTHM BM_TRUNK_RHYTHM
- Options:
OFF
-> Switch OFFON
-> Switch ON_RHYTHM_SOFT_
-> Constant to switch kinematic rhythms as soft contraints
BM_TRUNK_CERVICAL_THORACIC_LINK
BM_TRUNK_LUMBAR_THORACIC_LINK
- BM_TRUNK_LUMBAR_THORACIC_LINK#
The lumbar and thoracic movements are linked so the move simultaneously. This switch is used to enable this link.
- Default:
- Example:
#define BM_TRUNK_LUMBAR_THORACIC_LINK BM_TRUNK_RHYTHM
- Options:
BM_TRUNK_LIGAMENTS
BM_TRUNK_CERVICAL_LIGAMENTS
BM_TRUNK_THORACIC_LIGAMENTS
BM_TRUNK_LUMBAR_LIGAMENTS
BM_ARM_STRENGTH_INDEX
- BM_ARM_STRENGTH_INDEX#
Index parameter to specify muscle strength for upper extremities.
- Default:
1.0
- Example:
#define BM_ARM_STRENGTH_INDEX 1.0
BM_ARM_LEFT
BM_ARM_DETAIL_HAND_LEFT
BM_ARM_SHOULDER_RHYTHM_LEFT
BM_ARM_RIGHT
BM_ARM_DETAIL_HAND_RIGHT
BM_ARM_SHOULDER_RHYTHM_RIGHT
BM_ARM_SHOULDER_RHYTHM
- BM_ARM_SHOULDER_RHYTHM#
Switch for the shoulder rhythm constraints. ON indicate that the rhythm is a hard contraint while RHYTHM_SOFT will make the rhythm as soft kinematic contraint.
- Default:
OFF
- Example:
#define BM_ARM_SHOULDER_RHYTHM OFF
- Options:
OFF
-> Switch OFFON
-> Switch ON_RHYTHM_SOFT_
-> Constant to switch kinematic rhythms as soft contraints
BM_ARM_CLAVICULA_ROTATION_RHYTHM
- BM_ARM_CLAVICULA_ROTATION_RHYTHM#
Switch for the clavicula rotation rhythm. If enabled axial rotation of the clavicula will be distributed evenly between the sterno-clavicula and acromio-clavicula joint. Effectively removing clavicula axial rotation as an independent degree of freedom.resterno-clavicula axial rotation.
- Default:
ON
- Example:
#define BM_ARM_CLAVICULA_ROTATION_RHYTHM ON
- Options:
OFF
-> Switch OFFON
-> Switch ON_RHYTHM_SOFT_
-> Constant to switch kinematic rhythms as soft contraints
BM_ARM_DETAILED_HAND
BM_ARM_DELTOID_WRAPPING
- BM_ARM_DELTOID_WRAPPING#
Switch for deltoid wrapping. Setting this to OFF or DELTOID_WRAPPING_RAKE will revert to the older rake based implementation of the deltoid.
- Default:
- Example:
#define BM_ARM_DELTOID_WRAPPING _DELTOID_WRAPPING_ELIPSOIDS_
- Options:
_DELTOID_WRAPPING_RAKE_
-> Switch for using pre AMMR 2.2. rake implementation for deltoid wrapping_DELTOID_WRAPPING_ELIPSOIDS_
-> Switch for using multiple elipsoids in the deltoid wrapping”_DELTOID_WRAPPING_CYLINDERS_
-> Switch for using mulitple cylinder in the deltroid wrapping
BM_ARM_MUSCLES_BOTH
- BM_ARM_MUSCLES_BOTH#
Keyword for the muscle model type for both left and right arms.
- Default:
- Example:
#define BM_ARM_MUSCLES_BOTH _MUSCLES_SIMPLE_
- Options:
OFF
-> Switch OFF_MUSCLES_SIMPLE_
-> Constant to use simple muscles_MUSCLES_3E_HILL_
-> Constant to use 3 element Hill-type muscle
BM_ARM_MUSCLES_LEFT
- BM_ARM_MUSCLES_LEFT#
Keyword for the muscle model type for the left arm.
- Default:
- Example:
#define BM_ARM_MUSCLES_LEFT BM_ARM_MUSCLES_BOTH
- Options:
OFF
-> Switch OFF_MUSCLES_SIMPLE_
-> Constant to use simple muscles_MUSCLES_3E_HILL_
-> Constant to use 3 element Hill-type muscle
BM_ARM_MUSCLES_RIGHT
- BM_ARM_MUSCLES_RIGHT#
Keyword for the muscle model for both the right arm.
- Default:
- Example:
#define BM_ARM_MUSCLES_RIGHT BM_ARM_MUSCLES_BOTH
- Options:
OFF
-> Switch OFF_MUSCLES_SIMPLE_
-> Constant to use simple muscles_MUSCLES_3E_HILL_
-> Constant to use 3 element Hill-type muscle
BM_PELVIS_DISPLAY
- BM_PELVIS_DISPLAY#
Keyword for pelvis display setting.
- Default:
- Example:
#define BM_PELVIS_DISPLAY _PELVIS_DISPLAY_LEGPELVIS_ONLY_
- Options:
_PELVIS_DISPLAY_NONE_
-> Constant to switch off pelvis visualization_PELVIS_DISPLAY_LEGPELVIS_ONLY_
-> Constant to display leg-dependent pevlis only_PELVIS_DISPLAY_LEGANDTRUNKPELVIS_
-> Constant to display both trunk and leg pelvises
BM_MANNEQUIN_FILE
- BM_MANNEQUIN_FILE#
File name of the mannequin definition file. By default this is no longer used, since the values in HumanModel.Mannequin
can be assigned directly in your applicaiton ( E.g. Main.HumanModel.Mannequin.Posture.NeckExtension = 30;
). However, the parameter can still be used to set your own mannequin file. Just define your own mannequin file in your applicaiton like this: #path BM_MANNEQUIN_FILE "<ANYBODY_PATH_BODY>\BodyModels\GenericBodyModel\BodyModel.mannequin.any";
BM_MANNEQUIN_DRIVER_DEFAULT
BM_MANNEQUIN_DRIVER_WEAK_SWITCH
BM_LEG_TRUNK_INTERFACE
- BM_LEG_TRUNK_INTERFACE#
Keyword for the interface morhping between the trunk and the leg pelvis segments.
- Default:
- Example:
#define BM_LEG_TRUNK_INTERFACE _MORPH_LEG_TO_TRUNK_
- Options:
_MORPH_TRUNK_TO_LEG_
-> Constant for the trunk-to-leg morphing_MORPH_LEG_TO_TRUNK_
-> Constant for the leg-to-trunk morhping_MORPH_NONE_
-> Constant for no-morphing between the upper and lower bodies.
BM_CALIBRATION_TYPE
- BM_CALIBRATION_TYPE#
Parameter to choose type of muscle tendon calibration
- Default:
- Example:
#define BM_CALIBRATION_TYPE _CALIBRATION_TYPE_1PAR_
- Options:
_CALIBRATION_TYPE_1PAR_
-> Constant to use 1 parameter muscle tendon calibration_CALIBRATION_TYPE_2PAR_
-> Constant to use 2 parameter muscle tendon calibration_CALIBRATION_TYPE_CUSTOM_
-> Use custom calibration. I.e. diables calibration so the user can add their own code.
BM_MANNEQUIN_DRIVER_PELVIS_POS_X
BM_MANNEQUIN_DRIVER_PELVIS_POS_Y
BM_MANNEQUIN_DRIVER_PELVIS_POS_Z
BM_MANNEQUIN_DRIVER_PELVIS_ROT_Z
BM_MANNEQUIN_DRIVER_PELVIS_ROT_Y
BM_MANNEQUIN_DRIVER_PELVIS_ROT_X
BM_MANNEQUIN_DRIVER_NECK
- BM_MANNEQUIN_DRIVER_NECK#
Switch for the mannequin driver being active or not
- Default:
- Example:
#define BM_MANNEQUIN_DRIVER_NECK BM_MANNEQUIN_DRIVER_DEFAULT
- Options:
BM_MANNEQUIN_DRIVER_SKULL_THORAX_FLEXION
- BM_MANNEQUIN_DRIVER_SKULL_THORAX_FLEXION#
Switch for the mannequin driver being active or not
- Default:
- Example:
#define BM_MANNEQUIN_DRIVER_SKULL_THORAX_FLEXION BM_MANNEQUIN_DRIVER_NECK
- Options:
BM_MANNEQUIN_DRIVER_SKULL_THORAX_LATERALBENDING
- BM_MANNEQUIN_DRIVER_SKULL_THORAX_LATERALBENDING#
Switch for the mannequin driver being active or not
- Default:
- Example:
#define BM_MANNEQUIN_DRIVER_SKULL_THORAX_LATERALBENDING BM_MANNEQUIN_DRIVER_NECK
- Options:
BM_MANNEQUIN_DRIVER_SKULL_THORAX_ROTATION
- BM_MANNEQUIN_DRIVER_SKULL_THORAX_ROTATION#
Switch for the mannequin driver being active or not
- Default:
- Example:
#define BM_MANNEQUIN_DRIVER_SKULL_THORAX_ROTATION BM_MANNEQUIN_DRIVER_NECK
- Options:
BM_MANNEQUIN_DRIVER_PELVIS_THORAX_LATERAL_BENDING
BM_MANNEQUIN_DRIVER_PELVIS_THORAX_ROTATION
BM_MANNEQUIN_DRIVER_PELVIS_THORAX_EXTENSION
BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_RIGHT
BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_PROTRACTION_RIGHT
BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_ELEVATION_RIGHT
BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_AXIAL_ROTATION_RIGHT
BM_MANNEQUIN_DRIVER_GLENOHUMERAL_ABDUCTION_RIGHT
BM_MANNEQUIN_DRIVER_GLENOHUMERAL_FLEXION_RIGHT
BM_MANNEQUIN_DRIVER_GLENOHUMERAL_EXTERNAL_ROTATION_RIGHT
BM_MANNEQUIN_DRIVER_ELBOW_FLEXION_RIGHT
BM_MANNEQUIN_DRIVER_ELBOW_PRONATION_RIGHT
BM_MANNEQUIN_DRIVER_WRIST_FLEXION_RIGHT
BM_MANNEQUIN_DRIVER_WRIST_ABDUCTION_RIGHT
BM_MANNEQUIN_DRIVER_HAND_RIGHT
BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_LEFT
BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_PROTRACTION_LEFT
BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_ELEVATION_LEFT
BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_AXIAL_ROTATION_LEFT
BM_MANNEQUIN_DRIVER_GLENOHUMERAL_ABDUCTION_LEFT
BM_MANNEQUIN_DRIVER_GLENOHUMERAL_FLEXION_LEFT
BM_MANNEQUIN_DRIVER_GLENOHUMERAL_EXTERNAL_ROTATION_LEFT
BM_MANNEQUIN_DRIVER_ELBOW_FLEXION_LEFT
BM_MANNEQUIN_DRIVER_ELBOW_PRONATION_LEFT
BM_MANNEQUIN_DRIVER_WRIST_FLEXION_LEFT
BM_MANNEQUIN_DRIVER_WRIST_ABDUCTION_LEFT
BM_MANNEQUIN_DRIVER_HAND_LEFT
BM_MANNEQUIN_DRIVER_HIP_FLEXION_RIGHT
BM_MANNEQUIN_DRIVER_HIP_EXTERNAL_ROTATION_RIGHT
BM_MANNEQUIN_DRIVER_HIP_ABDUCTION_RIGHT
BM_MANNEQUIN_DRIVER_KNEE_FLEXION_RIGHT
BM_MANNEQUIN_DRIVER_ANKLE_FLEXION_RIGHT
BM_MANNEQUIN_DRIVER_ANKLE_EVERSION_RIGHT
BM_MANNEQUIN_DRIVER_ANKLE_SUBTALAR_EVERSION_RIGHT
BM_MANNEQUIN_DRIVER_HIP_FLEXION_LEFT
BM_MANNEQUIN_DRIVER_HIP_EXTERNAL_ROTATION_LEFT
BM_MANNEQUIN_DRIVER_HIP_ABDUCTION_LEFT
BM_MANNEQUIN_DRIVER_KNEE_FLEXION_LEFT
BM_MANNEQUIN_DRIVER_ANKLE_FLEXION_LEFT
BM_MANNEQUIN_DRIVER_ANKLE_EVERSION_LEFT
BM_MANNEQUIN_DRIVER_ANKLE_SUBTALAR_EVERSION_LEFT
BM_JOINT_TYPE_HIP_RIGHT
- BM_JOINT_TYPE_HIP_RIGHT#
Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
- Default:
- Example:
#define BM_JOINT_TYPE_HIP_RIGHT _JOINT_TYPE_DEFAULT_
- Options:
_JOINT_TYPE_DEFAULT_
-> Default joint definition._JOINT_TYPE_USERDEFINED_
-> User-defined joint. This will exclude the joint and which nodes.
BM_JOINT_TYPE_HIP_LEFT
- BM_JOINT_TYPE_HIP_LEFT#
Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
- Default:
- Example:
#define BM_JOINT_TYPE_HIP_LEFT _JOINT_TYPE_DEFAULT_
- Options:
_JOINT_TYPE_DEFAULT_
-> Default joint definition._JOINT_TYPE_USERDEFINED_
-> User-defined joint. This will exclude the joint and which nodes.
BM_JOINT_TYPE_KNEE_RIGHT
- BM_JOINT_TYPE_KNEE_RIGHT#
Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
- Default:
- Example:
#define BM_JOINT_TYPE_KNEE_RIGHT _JOINT_TYPE_DEFAULT_
- Options:
_JOINT_TYPE_DEFAULT_
-> Default joint definition._JOINT_TYPE_BONY_LANDMARK_
-> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles)._JOINT_TYPE_USERDEFINED_
-> User-defined joint. This will exclude the joint and which nodes.
BM_JOINT_TYPE_KNEE_LEFT
- BM_JOINT_TYPE_KNEE_LEFT#
Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
- Default:
- Example:
#define BM_JOINT_TYPE_KNEE_LEFT _JOINT_TYPE_DEFAULT_
- Options:
_JOINT_TYPE_DEFAULT_
-> Default joint definition._JOINT_TYPE_BONY_LANDMARK_
-> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles)._JOINT_TYPE_USERDEFINED_
-> User-defined joint. This will exclude the joint and which nodes.
BM_JOINT_TYPE_PATELLOFEMORAL_RIGHT
- BM_JOINT_TYPE_PATELLOFEMORAL_RIGHT#
Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
- Default:
- Example:
#define BM_JOINT_TYPE_PATELLOFEMORAL_RIGHT _JOINT_TYPE_DEFAULT_
- Options:
_JOINT_TYPE_DEFAULT_
-> Default joint definition._JOINT_TYPE_BONY_LANDMARK_
-> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles)._JOINT_TYPE_USERDEFINED_
-> User-defined joint. This will exclude the joint and which nodes.
BM_JOINT_TYPE_PATELLOFEMORAL_LEFT
- BM_JOINT_TYPE_PATELLOFEMORAL_LEFT#
Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
- Default:
- Example:
#define BM_JOINT_TYPE_PATELLOFEMORAL_LEFT _JOINT_TYPE_DEFAULT_
- Options:
_JOINT_TYPE_DEFAULT_
-> Default joint definition._JOINT_TYPE_BONY_LANDMARK_
-> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles)._JOINT_TYPE_USERDEFINED_
-> User-defined joint. This will exclude the joint and which nodes.
BM_JOINT_TYPE_ANKLE_RIGHT
- BM_JOINT_TYPE_ANKLE_RIGHT#
Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
- Default:
- Example:
#define BM_JOINT_TYPE_ANKLE_RIGHT _JOINT_TYPE_DEFAULT_
- Options:
_JOINT_TYPE_DEFAULT_
-> Default joint definition._JOINT_TYPE_BONY_LANDMARK_
-> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles)._JOINT_TYPE_USERDEFINED_
-> User-defined joint. This will exclude the joint and which nodes.
BM_JOINT_TYPE_ANKLE_LEFT
- BM_JOINT_TYPE_ANKLE_LEFT#
Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
- Default:
- Example:
#define BM_JOINT_TYPE_ANKLE_LEFT _JOINT_TYPE_DEFAULT_
- Options:
_JOINT_TYPE_DEFAULT_
-> Default joint definition._JOINT_TYPE_BONY_LANDMARK_
-> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles)._JOINT_TYPE_USERDEFINED_
-> User-defined joint. This will exclude the joint and which nodes.
BM_JOINT_TYPE_SUBTALAR_RIGHT
- BM_JOINT_TYPE_SUBTALAR_RIGHT#
Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
- Default:
- Example:
#define BM_JOINT_TYPE_SUBTALAR_RIGHT _JOINT_TYPE_DEFAULT_
- Options:
_JOINT_TYPE_DEFAULT_
-> Default joint definition._JOINT_TYPE_BONY_LANDMARK_
-> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles)._JOINT_TYPE_USERDEFINED_
-> User-defined joint. This will exclude the joint and which nodes.
BM_JOINT_TYPE_SUBTALAR_LEFT
- BM_JOINT_TYPE_SUBTALAR_LEFT#
Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
- Default:
- Example:
#define BM_JOINT_TYPE_SUBTALAR_LEFT _JOINT_TYPE_DEFAULT_
- Options:
_JOINT_TYPE_DEFAULT_
-> Default joint definition._JOINT_TYPE_BONY_LANDMARK_
-> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles)._JOINT_TYPE_USERDEFINED_
-> User-defined joint. This will exclude the joint and which nodes.
BM_JOINT_TYPE_PATELLATENDON_RIGHT
- BM_JOINT_TYPE_PATELLATENDON_RIGHT#
Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
- Default:
- Example:
#define BM_JOINT_TYPE_PATELLATENDON_RIGHT _JOINT_TYPE_DEFAULT_
- Options:
_JOINT_TYPE_DEFAULT_
-> Default joint definition._JOINT_TYPE_BONY_LANDMARK_
-> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles)._JOINT_TYPE_USERDEFINED_
-> User-defined joint. This will exclude the joint and which nodes.
BM_JOINT_TYPE_PATELLATENDON_LEFT
- BM_JOINT_TYPE_PATELLATENDON_LEFT#
Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
- Default:
- Example:
#define BM_JOINT_TYPE_PATELLATENDON_LEFT _JOINT_TYPE_DEFAULT_
- Options:
_JOINT_TYPE_DEFAULT_
-> Default joint definition._JOINT_TYPE_BONY_LANDMARK_
-> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles)._JOINT_TYPE_USERDEFINED_
-> User-defined joint. This will exclude the joint and which nodes.
BM_GLOBAL_REFERENCE_FRAME_SWITCH
BM_GLOBAL_REFERENCE_FRAME
- BM_GLOBAL_REFERENCE_FRAME#
An object path leading to the selected global reference frame
- Default:
..GenericGlobalRefFrame
- Example:
#define BM_GLOBAL_REFERENCE_FRAME ..GenericGlobalRefFrame