# Lesson 7: Wrapping the Model with AnyBody Project¶

“AnyBody Project” or just AnyProject, since it is defined with this class name, is a data structure aimed at wrapping a model and bringing its important features to the surface in AnyBody GUI and thereby closer to the user.

The objective is to ease execution of important model’s operations and related actions and collect these in a dedicated and intuitive place. This is equally aimed at the experienced and advanced user doing repetitive work with many models or many data sets, users working with models prepared by others, and the less experienced users who need to work with a model for processing data, but who does not have to develop it or understand it’s every detail.

The AnyProject functions can be summarized by

• Model View Definitions that provide features for defining particular views of the model and user interface for activating the views.

• Task definitions that wrap the important operations of the model with a user interface for execution. A Model View Definition can be associated with a given task.

• All project objects are equipped with descriptions that can be used for explaining the task or view to new users.

• Project file information is automatically found by the system and can be supplemented by the user.

• “Send to” function for exporting the model and all of its resources to a new location

An AnyBody project is defined in the model, in principle as any other objects of the model using the AnyProject class. The main difference to most objects is that project objects do not provide new information by themselves, but merely collect information to the AnyBody Modeling System GUI about what is important in the particular model.

In this lesson, we shall make an AnyBody Project wrapper of the very simple planar arm model (Demo.arm2d.any using dumbbell.stl) that we have used in previous lessons. The final example file we shall build in this lesson is AnyProject.any using DrawGroups.any in addition.

We include the model file in our new main file, and we create an empty project called ArmProject.

Main = {

#include "Demo.arm2d.any"

AnyProject ArmProject = {

};

}; // Main


## Project Files¶

Firstly, we add some file information to the project. This is done in the AnyProject Files folder, which is a predefined folder. Here we set two files, the MainFile and the SetValueFile.

Main = {

#include "Demo.arm2d.any"

AnyProject ArmProject = {

Files = {

MainFile = "AnyProject.any";

SetValueFile = "values.anyset";

};

};

}; // Main


The MainFile indicates simply which file is the main file for this project. It may seem a bit redundant, but this information also serves to determine whether the project is active or not. Multiple projects can in principle exist in the model, but only the one(s) having the correct main file is considered active by the system.

This implies that we can include a file that is actually a Main file by itself (as in this case with Demo.arm2d.any), and this main file could, in fact, have a project (AnyProject) of its own, but it would only be active if we actually load the arm2d.any. In the given example we have only one AnyProject.

The SetValueFile is a file used by the project for storing modified values. It is automatically saved when closing the model and automatically loaded, although only upon user acceptance when loading the model. Apart from this, it is saved and loaded exactly like the manual execution of the Main folder’s Class Operations, “Save Values” and “Load Values”, respectively.

The SetValueFile needs not to be specified, and it will only be managed by active projects, i.e. projects with a MainFile specification matching the loaded Main file.

The Files folder also contains some file-objects for storing project file information. These are automatically filled during loading. Their information can, of course, be accessed or just inspected by the user, but it is also used during “Send to” export operations on the model (Class Operation of Main). It should, however, be noticed that the “Send to” Class Operation to some extent is functional for models without project information too.

## Model View Definitions¶

Model View Definitions are basically a set of view actions applied to a number of drawing groups. In order to set up some standard views for the model, we shall, therefore, define some drawing groups:

Main = {

...

AnyFolder DrawGroups = {

AnyDrawGroup AllSegments = {

Objects = ObjSearch("Main.ArmModel.Segs.*");

};

AnyDrawGroup AllMuscles = {

Objects = ObjSearch("Main.ArmModel.Muscles.*");

};

AnyDrawGroup AllDeltoidMuscles = {

Objects = ObjSearch("Main.ArmModel.Muscles.Del*.DrwMus");

};

AnyDrawGroup All = {

Objects = ObjSearchRecursive("Main.ArmModel","*");

};

};

...

}; // Main


In the final example files, this is actually done in a separate file, DrawGroups.any, so we now have

Main = {

#include "Demo.arm2d.any"

#include "DrawGroups.any"

AnyProject ArmProject = {

Files = {

MainFile = "AnyProject.any";

SetValueFile = "values.anyset";

};

};

}; // Main


Having defined the draw groups we need, we can return to the project definition and define our view

Main = {

#include "Demo.arm2d.any"

#include "DrawGroups.any"

AnyProject ArmProject = {

Views = {

AnyProjectModelViewDefinition View_Misc = {

DrawGroupSequence = {
&Main.DrawGroups.AllSegments,
&Main.DrawGroups.AllMuscles,
&Main.DrawGroups.AllDeltoidMuscles
};

Reset = {Off, Off, Off}; //Same behavior as not defining Reset.
Hide = {Off, Off, Off}; //Same behavior as not defining Hide.
ShowModelDefined = {On, Off, On};
ShowAutoGenerated = {Off, On, Off}; //Same behavior as {Off, On}.
Transparent = {On, Off, On};
Select = {Off, Off, Off}; //Same behavior as not defining Select.

};

};

...


This view we define using three draw groups, all segments, all muscles and the deltoid muscles. We want to show the model-defined segments and deltoid muscle being transparent and the rest of the muscles will just show their default drawing.

In the final example model you can download, we have defined three other views, just to show how it works. For further information on how to define Model View Definitions, please refer to the Reference Manual.

Firstly, we define two simple tasks that execute the two important operations of our main (our only) study. It executes the setting of initial positions and inverse dynamics. These tasks are created by defining two AnyProjectTaskOperation objects that point to the particular operations in ArmModelStudy.

Main = {

#include "Demo.arm2d.any"

#include "DrawGroups.any"

AnyProject ArmProject = {

Description = {
Title = "Initial Conditions of Arm Model";
BodyText = "This task sets the initial conditions.";
Tooltip = "Sets Initial Conditions";
Files = {"dumbbell.stl","values.anyset"};
};

Operation = &Main.ArmModelStudy.InitialConditions;

};

Description = {
Title = "Inverse Dynamcis of Arm Model";
BodyText = "This task executes the inverse dynamics analysis of the arm model.";
Tooltip = "Inverse Dynamics Simulation";
};

Operation = &Main.ArmModelStudy.InverseDynamics;
};
};
...


Each task is accompanied by a description consisting of a title, a body text, and a tooltip string. All strings will appear in the AnyBody GUI in the Projects pane. Additionally, the description can hold a list of files. Here we have just added links to some file that are already part of the model, but a more relevant case could be to make links to external documentation related to the given task and model.

In addition to these options for executing the model, we want to equip the model with tasks for saving and loading the simulated output. This can be done by declaring an AnyOperationMacro object that calls the Class Operations for “Save data” and “Load data” on the output folder for MainArmModel.Study. All this, we do inside the task folder definition because it is not part of the original model, see the following code:

Main = {

#include "Demo.arm2d.any"

#include "DrawGroups.any"

AnyProject ArmProject = {

...

Description = {
Title = "Saving output data from the simulation";
BodyText = "This task saves the output for the simulation, e.g. executed by task "
+ " to file "
Tooltip = "Saving output data";
Files = .filename;
};

Operation = &Opr;

AnyFileVar filename = FileNameOf(..Files.MainFile) + ".anydata.h5";

AnyOperationMacro Opr = {

MacroStr = {
("classoperation Main.ArmStudy1.Output" + " " + strquote("Save data")
+ " --file=" + strquote(FilePathCompleteOf(.filename)) + " --type=Deep")
};
};
};

Description = {
+ " from file "
//Files = .filename;
};

Operation = &Opr;

AnyFileVar filename = .Save_Output_Data.filename;

AnyOperationMacro Opr = {

MacroStr = {
"classoperation Main.ArmStudy1.Output" + " " + strquote("Load data")
+ " --file=" + strquote(FilePathCompleteOf(.filename))
};
};

};

...

};

...


Finally, a special task is demonstrated, namely AnyProjectTaskLoadModel. It can load models and here, we shall indeed make an operation that loads the model without any project definition. In other words, we create an AnyProjectTaskLoadModel that loads the Demo.arm2d.any, but without the AnyProject.any master file.

Main = {

#include "Demo.arm2d.any"

#include "DrawGroups.any"

AnyProject ArmProject = {

...

MainFile = "Demo.arm2d.any";
};

};

...


A more relevant case could have been to share the project source code between two or more different Main file so that loading another Main file would leave the project information, such as Tasks and Views, more or less unaffected, even though the loaded model is shifted. This way a Task flow that requires more than one model can in principle be bound together in the same user interface.

## HTML-based interaction in AnyProject¶

From AnyBody version 5.1, the windows displaying AnyProject are now capable of using HTML-based contents. This opens new possibilities for user interaction with the model from AnyProject, and it also makes it possible to have user-defined, dynamically updated, and nicely formatted views in the AnyProject. In this section, we shall add simple examples of both HTML-based and dynamically updated content as well as a hyperlink for user interaction with the model to the AnyProject model we have been creating above.

## Adding HTML content to an AnyProject AnyDescription¶

We have already seen that the various types of AnyProject tasks all have an AnyDescription member, which is used to describe the purpose and functionality of the task. The AnyDescription can be used to display HTML contents through two new optional member variables. We will start by adding a new AnyProject task, which contains an AnyDescription with some simple HTML. For this, we use the BodyHTML member, which is a string-value object that is one option of entering the body text of the description view.

Please add the following AnyProject task to the Tasks folder in the example:

AnyProjectTaskOperation Set_value_example = {

Description = {

BodyHTML = "<b>Setting values in the model through AnyProject</b><br/><br/>"
+"This task demonstrates how we can use special AHTML links in HTML text to interact with a model in AnyBody";

};

};


After reloading the model and viewing the new AnyProject Task, we see that the content of BodyHTML is now being used for displaying the description of the task. When BodyHTML is defined in the script, it will take precedence over any defined Title and BodyText in the AnyDescription.

Please note that this AnyProject Task doesn’t actually have any operation defined, and because of this, there is no “execute task” button shown for it. In order to actually interact with the model from this AnyProject task, we will be using some special HTML links, through which we can pass commands to the AnyBody Modeling System.

Modify the newly created Set_value_example task to look like this:

AnyProjectTaskOperation Set_value_example = {

Description = {
BodyHTML = "<b>Setting values in the model through AnyProject</b><br/><br/>"
+"This task demonstrates how we can use special AHTML links in HTML text to interact with a model in AnyBody.<br/><br/>"
+"This link opens the <a href="+strquote()
+"Anybody -ob Main.ArmModel.Segs.LowerArm.HandNode"
+strquote()+">HandNode</a> in the modeltree.<br/>";
};
};


The new HTML link defined in the BodyHTML is formatted like this:

<a href="about:anybody -command argument">linktext</a>


The about:anybody (or just anybody) beginning of the href-value indicates to AnyBody that the link is an internal link and the command argument tells what to do. In this case, we make a link to an object, i.e., a link that takes us to the Model Tree of AMS.

Please note that in order to make the BodyHTML contain the quote characters, we have to use the strquote() function to add “ to the text string we create; we cannot enter quote characters directly, since the AnyScript parser will see any second quote as the end of the entire string leading to a syntax error for the rest of the string.

Next, we want to use another type of internal command link to actually edit a value in the loaded model. The way we can do this is by using a command for calling an AnyBody macro defined elsewhere in the AnyScript code. We start by creating a new macro command.

Please modify the beginning of the AnyProject file to look like this:

Main = {

#include "Demo.arm2d.any"

#include "DrawGroups.any"

AnyFolder Macros = {

AnyStringVar SetValueSRel = ("classoperation Main.ArmModel.Segs.LowerArm.HandNode.sRel"
+ " " + strquote("Set Value"));

};
...


This adds a new Macros AnyFolder, which currently contains a single string, defining a macro which calls the “Set Value” Class Operation on the HandNode of the model. We now have to use this new string in our AnyDescription BodyHTML. We do this by adding a new HTML link to the BodyHTML, where we use a special command argument that interprets and executes this string as a macro.

AnyProjectTaskOperation Set_value_example = {

Description = {
BodyHTML =
" <b>Setting values in the model through AnyProject</b><br/><br/>"
+ "This task demonstrates how we can use special AHTML links in HTML text to interact with a model in AnyBody.<br/><br/>"
+ "This link opens the <a href="+strquote()
+ strquote()+">HandNode</a> in the modeltree.<br/><br/>"
+ "This link calls the <a href="+strquote()
+ strquote()+">Set Value</a> class operation on the HandNode's sRel.<br/>";
};
};


For a full list of the available AHTML commands, please refer to the AnyBody Reference Manual (Introduction->How to write AnyScript->Section: HTML-based Descriptions).

## Using external HTML files¶

We have seen that HTML content can be written directly in an AnyDescription’s BodyHTML member, but for larger HTML pages this can become very cumbersome. It is therefore also possible to use external HTML files as AnyDescription HTML sources. This is done by setting the AnyDescription’s HTMLURL member to the address of an external HTML resource. This URL can point to a file in the local file system as well as to a location on the Internet.

In this example, we will use an external HTML file to display a table showing the r value of the Handnode and having the information updated while an operation is being run on the model. We do this by transferring the dynamic data to the external HTML file along with the URL and then using JavaScript in the HTML file for inserting the data in the right place. The data is transferred through the URL by encoding it in the URL’s query string.

We will use a previously prepared external HTML file called AnyHTML_argument.htm.

We create a new AnyProject Task in the tasks folder for displaying this HTML file and sending data to it:

AnyProjectTaskOperation Watch_value = {

Description = {
AnyFile filename = "AnyHTML_argument.htm";
HTMLURL =
"file:///"+FilePathCompleteOf(filename)
+ "?name="+CompleteNameOf(Main.ArmModel.Segs.LowerArm.HandNode.r)
+ "&value="+strval(Main.ArmModel.Segs.LowerArm.HandNode.r[0],"%4g")
+ ", "+strval(Main.ArmModel.Segs.LowerArm.HandNode.r[1],"%4g")
+ ", "+strval(Main.ArmModel.Segs.LowerArm.HandNode.r[2],"%4g");
};
};


In this example we use the query-string of the URL to transfer both the complete name and value to the HTML file. How we actually use the data passed through the query-string is determined entirely by the contents of the external HTML file.

Please also note that we use a local AnyFile variable to specify the HTML file path without defining its absolute location in the script. The AnyFile variable resolves the path of the AnyScript file, and we can get the absolute file location through the FilePathCompleteOf function. This is necessary because the HTMLURL has to be a complete absolute URL and not a relative URL.

If we try loading the model now, we will see the HTML page, but it is not being updated when we run the, for instance, InverseDynamics operation in the model. This is because the AnyDescription containing the HTMLURL is not part of the study, and therefore, the HTMLURL expression is not re-evaluated.

In order to enable this, we add the AnyDescription for this new task to the ArmModelStudy by modifying the beginning of the AnyProject file to look like this:

Main = {

#include "Demo.arm2d.any"

#include "DrawGroups.any"

AnyFolder Macros = {
AnyStringVar SetValueSRel =
("classoperation Main.ArmModel.Segs.LowerArm.HandNode.sRel" + " "
+ strquote("Set Value"));
};

ArmModelStudy={

If we reload the model and run the InverseDynamics operation now while viewing the new AnyProject task, we will see that the displayed value for r is being updated dynamically as the values change in the model.